Now the hotspots are on the left.
You have one more day to solve the mystery of the silver earring, according to Inspetor Lestrade. Help the worldâs greatest detective solve the murder of Lord Bromsby and locate 4 silver earrings that serve as keys to the most important clues. Hotspot footprints may also appear on tables, sofas, and other pieces of furniture. Use the knife on the dark brick and take out the letter there. Description The party Sherlock Holmes and his trusted friend, Dr. Watson, have been invited to turns into tragedy: a murder is committed right before their very eyes. You’re almost to the pond!
I found that there were not enough hotspots here to make Holmes walk to the end of the hall, but once you get the hand cursor on the door you can click it and he’ll go there. Use the hand cursor on the light at the top of the entrance to the tramp’s shelter to leave it and return to the Abbey grounds. Put the letter in your notebook.
Her lack of sobriety causes communication problems. So a place that might have looked like a right turn now looks like straight ahead. If Holmes says "I need to use one of my little hints" he means you should ask about a clue from inventory.
Examine the plants on the right. This second quiz is optional. The game is very inconsistent in this. Here are the basic steps. The first person you come across is Miss Lambert. There are two hotspots right next to each other on the carpet here.
Talk to everyone in the room. Two sets of keys? Writing on latest note match anything else?
Most items will stay in inventory until Holmes analyzes them back at Baker Street.
He will tell you about a missing set of keys.
One piece says that the Flatham station master saw him leave the night before, the second piece says they found Horace Fowlett dead in his basement. This time use the door that leads backstage.
Keep going until you see the tramp’s shelter at the ruins. Use the box on a nearby lamp. Take out the verse about Noahâs Ark. There is one confusing part-the point of view keeps changing. If you’re going to follow the walkthrough all the way, you may want to save here. Finally, the pond! After you are done in the costume room, come back out, then go back into Doris’ room.
Click on READ in inventory to move it to your journal, then read it. Q. Handwriting the same as other documents? That is, don’t turn right. The dressing room belongs to Doris, an actress. Also, there is an error in the game in how they refer to rooms. Copyright © 2020 Bright Hub PM. She will answer your questions now. Go to the locked doors at the end of the hallway. Look at the liquor bottles. You’ll need to be at the pond by the half-way mark or you won’t make it, so keep running! Then immediately click on the answer box on the right page. and falls back asleep. You must open the journal to the map tab and click on Baker Street on the map to return there. Wilcox and Sullivan, in front of the stage. Read it in the journal. Read it before going inside. Fans of Doyle will know that Holmes considers Lestrade competent, if not very imaginative. You can review previous conversations by checking your journal. After you talk to the monk in the Abbey, you’re going to go on a walk through the woods. Yes, Kaldissia letter from Mycroft. There is a quiz at the end of each day that shows how each clue fits into the mystery. However, the footprints aren’t necessarily pointing in the direction your character will go when you click on the spot. Enter the theater and speak to the person sweeping the floors.
You will need to right click to open the inventory bar, select the pail, then click it on the lower right front corner of the pond.
Help the worldâs greatest detective solve the murder of Lord Bromsby and locate 4 silver earrings that serve as keys to the most important clues. Richards, supposedly have the only set of keys.
After Holmes is done in the house, he comes back out to the grounds. Put the pail on the fire, and you’re done. You will automatically be taken to the grounds for the theater, and then to Baker Street. Holmes will give the ticket to Watson and ask him to pick up the pawned item and meet Holmes at Sherringford Hall that evening. For some unknown reason, the camera remains in the room. You must get all answers right to proceed to the next chapter. Aston Theater Doris’ Room, Day 5, Fourth Visit. This time, use the hotspot on the carpet to turn towards the lobby door, then go back to the lobby. If you notice the fire towards the top left of the screen you’ll be able to figure out where to click if Holmes stops or needs to turn.
You will be told if you have the right answers or not, and given the option to continue. Sometimes this is the only way to find out the name of the person you were talking to!
Right click to close the inventory bar again.
When you finish, enter the door to Doris’ room. Holmes and Watson being the Victorian gentlemen that they are do not want to linger any longer than they have to.
She also mentions something about the powder she used while waiting for her introduction. Makte Watson walk to the closet. Click on the hotspot at the lower center of the scene, and Holmes will step forward to the end of the hallway. The automaton opens a drawer. First click YES or NO to answer the question. You can move up or down in the index to each log by clicking on the stylized arrows at the top and bottom of the index page. Yours might look right or straight ahead depending on the point of view, but it won’t look left. Abbey Grounds, Day 4, Second Visit after exiting the Tramp’s Shelter.
To close the journal after you are done with it, left click on the book icon again. One makes Watson walk over to Holmes and the other shifts the view of the scene so you can see the door.
... Sherlock Holmes and the Mystery of the Silver Earring Walkthough. Yes, French visiting card (document) and antiques dealer card (document).
If you are playing as Watson, the cursor will be a quill and paper. The sign outside of the theater contains interesting information. There are no clues in the hallway. Q. Sherlock Holmes and the Mystery of the Silver Earring Walkthrough -- Part 4 of 5 -- Hunter's Greenhouse, Sherlock Holmes and the Mystery of the Silver Earring Walkthrough -- Part 1 of 5 -- Sir Bromsby's Speech at Sherringford Hall.
clues that he needs to solve the case. Depending on exactly where you click, the point of view may do a strange jump and then reorient itself, but Holmes will stay on the path. The journal will open for the Quiz, but first read the two new documents. But he might also mean he needs one of the inventory objects you picked up, like a knife.
If you have the inventory bar open, it may be covering up a hotspot you need to exit the scene. Read the poem and figure out the order that animals have to go into the ark. At that point the item disappears from inventory but there will be a new evidence report in the journal about it. There is no autosave, so make a save file before you quit the game. Walk down the hallway until the perspective shifts. Click on the silver earring in inventory and show it to Miss Small (on stage). You encounter a dark room. You will find out that her father gave her clear instructions to wait outside the ballroom before being introduced. Add it to your notebook and read the article about piranhas. Now go over to the plants in the front.
This part is a maze. Sometimes you can just click anywhere and your character will walk in that direction. Someone burnt many of the papers in his drawer. You can’t name save files, but you do see a thumbnail of where you saved. The right side is a map showing the city locations you can visit. Return to Baker Street to remove your disguise.
Return to the same building where the party was held and the murder took place. Aston Theater Costume/Dressing Room, Day 5. Talk to Dwight Richards. Now you need to make Holmes turn to the right side of the screen again to step onto the little path. When you get all the way back to the abbey, click on the hotspot at the bottom of the scene and the journal map will open. After you get the keys from Aston, walk past Poole all the way to the end of the backstage area.
If you doubleclick on a hotspot, Holmes might start running. Pick them up. Green is evidence.
Q. Go into the costume room. This post is part of the series: Sherlock Holmes and the Mystery of the Silver Earring Walkthough, Sherlock Holmes and the Mystery of the Silver Earring Walkthrough â Part 1 of 5 â Day One, Sherlock Holmes and the Mystery of the Silver Earring Walkthrough â Part 2 of 5 â Fowlettâs House, Sherlock Holmes the Mystery of the Silver Earring Walkthrough â Part 3 of 5 â The Fairfax Theater, Sherlock Holmes and the Mystery of the Silver Earring â Part 4 of 5 â Fairfax Theater and Hunterâs Greenhouse, Sherlock Holmes and the Mystery of the Silver Earring Walkthrough â Part 5 of 5 â The Aston Theater, Sherlock Holmas and the Mystery of the Silver Earring Walkthrough -- Part 3 of 5 -- The Fairfax Theater, Sherlock Holmes and the Mystery of the Silver Earring Walkthrough -- Part 2 of 5 -- The Late Sir Bromsby's Office, Sherlock Holmes and the Mystery of the Silver Earring Walkthrough -- Part 5 of 5 -- The Aston Theater, Sherlock Holmes Versus Arsene Lupin (Nemesis) Walkthrough -- Part 2 of 5 -- The Tower of London, Sherlock Holmes Versus Arsene Lupin (Nemesis) -- Part 3 of 5 -- The British National Museum, Sherlock Holmes Versus Arsene Lupin Walkthrough (Nemesis) -- Part 5 of 5 -- Return to the Tower of London, The Top 3 Spiderman Games for Kids Online, Lord of the Rings: The Battle for Middle-earth II, WOW Wrath of the Lich King Expansion Pack. ... Sherlock Holmes and the Mystery of the Silver Earring Walkthough. Click the pail on the pond, then run back to the fire (repeat steps 3 to 10 above).
Q. Read the documents about the nature of the crime, the weapon, and the motive.
The box will open. Exit the smoking room. Yes, Aston conversation. Now Holmes will talk to Watson, and then climb the stairs to the locked room. Again the game makes you take two screens to complete this turn. Talk to him and find out the two bottles of eighteen-year-old whiskey that have been stolen from the wine cellar. Graham, Flathamâs neighbor, has the key and he will give it to the great detective and his companion. Watson and Grimble remain. ---=====>SHERLOCK HOLMES AND THE SECRET OF THE SILVER EARRING<=====--- A role-playing adventure game from Frogwares, distributed by Ubisoft Based on the Sherlock Holmes stories by Sir Arthur Conan Doyle Walkthrough by LadyNorbert Permission to … Continue running down the path.