Morx, the first region you will train in, is a clearing in a forest centered around a gargantuan tree. During a venture, the player can find single-use items, venture-only items with special effects such as boosting or lowering stats, adding traits, stressing or refreshing the monster, encounter battles, train skills, and acquire new skills.
For a full list, see Monster Rancher 3 Encyclopedia.
When a monster of one subspecies is raised in another area, after a time, they will mature. However, due to their xenophobic nature, they refused to share this technology until after the events of Monster Rancher 3 had ended. A cliff path leads behind the waterfall Umbagi up to a ledge, and there is a giant lilypad accompanied by a similarly large lotus flower. Though only one is available at the start of the game, the five different homes that you can raise your monster in represent five climates, each with its own training regimes, features, and food. This game uses cel-shaded graphics to give the game a more cartoon-like feel. Kalaragi, a bright rainforest, centers around a giant waterfall (known in-game as Umbagi, but rarely referred to by its name). It is the first game in the Monster Rancher series for the PlayStation 2. This game contains 30 main monster breeds, some of which can be evolved in different areas to form new monsters. This combination, called a Breed, is a reliable way to categorize monsters because of the inconsistency of name and design for any given monster between the games. https://monster-rancher.fandom.com/wiki/Monster_Rancher_3_Encyclopedia?oldid=42183. Instead of each monster being a combination of a species and a sub-type, each monster is only a species and it's appearence and attributes change depending on the location they are from (train in the most). However, the player may still generate monsters by inserting a disc into the PS2. Each monster is affiliated with one of these regions, and has subspecies corresponding to each climate and area. CREDITS: Tecmo, Monster Fenrick, Lisa Shock and Monster Rancher Metropolis, TheCampster Monster Rancher 3 - Encyclopedia (Book) Pictures. As an example, once a monster has been bred, from that point on one can simply generate them from their Monster Encyclopedia, saving the gamer unnecessary time and trouble having to remember and find discs that generated various monsters. This page lists all of the raisable monsters from Monster Rancher 3. Takrama, an oasis in the middle of a barren desert, features rocky terrain, cacti, and dust storms with which to test your monster. For example, if a Morx Mocchi is raised in Brillia, and fed enough of Brillia's local food, the Mocchi will adapt to its surroundings, turning blue and white to blend in with its now home, and become a Brillian Mocchi. For example, Golem/Suezo indicates a monster with species Golem, sub-type Suezo, and manifests as a large, humanoid figure with the bright yellow skin and a single eye that are characteristic of the Suezo monster species. Instead of each monster being a combination of a species and a sub-type, each monster is only a species and it's appearence and attributes change depending on the location they are from (train in the most). The base stats of each monster are different depending on which CD/DVD was used to first create it. The unique monsters have a location of ?
Monster Rancher 3 pictures of all monsters! All unknown breeds are notated as Species/???. A lone tree sits near the end of the area. Monster Rancher Wiki is a FANDOM Games Community. Brillia, a frozen tundra, is filled with snow, seals, and icicles. Hover over a link to view the picture. Monster Rancher 3 is the third game in Tecmo's Monster Rancher series. Instead of the expeditions typical to the series, at each season change you can instead search the current training location by buying 'Ran Ran' items that allow you to see the 'Earth's Light' at certain spots. Also, Monster Rancher 3 is the first, and only to allow you to trade monster data. Making up for the loss of the combination system is the ability of monsters to adapt to their surroundings. Take your favorite fandoms with you and never miss a beat. https://monster-rancher.fandom.com/wiki/Monster_Rancher_3?oldid=42688. Within the storyline of the anime, after their creation monsters were developed through genetic engineering as designer pets, until a war broke out in which the monsters were modified into biological weapons that could have their physical forms stored on discs. To limit these problems, God sealed the monsters into the disc-shaped stones called saucer stones. They can only be unlocked directly at the Shrine. Crocodiles inhabit the water. This game uses cel-shaded graphics to give the game a more cartoon-like feel. The Monster Rancher Series, called Monster Farm in Japan, was one of the first (if not THE first) monster raising games, predating even Pokemon (Pocket Monsters) if I remember correctly.
Goat, the oddly named underwater sanctuary, allows you to raise your monster underwater. An untold amount of time later, the Tochikan tribe (introduced in Monster Rancher 3) discovered the method for unsealing the monsters.
Monster Rancher 3 is the third game in Tecmo's Monster Rancher series. Monster Rancher Wiki is a FANDOM Games Community. These breeds cannot be created by combining, because their sub-type is unknown. and are only unlockable through certain CD/DVDs. For example, let's say you have a monster your friend wants, you can simply plug both memory cards in, and you can transfer the monster you have in your Monster Encyclopedia to his file. Soon, however, the monsters began to fight back, and although the ensuing conflict destroyed much of the world's civilization and technology, later generations used the discs (now called Mystery Discs because they could not tell what was inside) to revive the monsters to be used as pets and beasts of burden, and created a sport in which they were used as competitive fighters. According to the story presented at the start of Monster Rancher 2, the monsters were created by God in response to a series of natural disasters humans found themselves incapable of dealing with properly. Monster Rancher Wiki is a FANDOM Games Community. The player controls the monster at these times, referred to as a 'venture' instead of an expedition or errantry as in other games. Each of these monsters is uniquely defined by a Species (which gives it its basic form and abilities) and a Sub-Type (which defines its color scheme, modifies its appearance, and slightly alters some of its statistical capabilities). Take your favorite fandoms with you and never miss a beat. For example, in Monster Rancher 2, inserting the Monster Rancher 1 disc creates a rare breed of Suezo called "Sueki Suezo", which has an unknown sub-type. The Monster Rancher video game and anime franchise feature monsters raised by monster Breeders, who train them to fight in tournaments against other monster Breeders and their companions. It was made wholly unique by the fact that a new interactive spin (no pun intended) was included into the play of the game. Once monster use became commonplace, the humans turned them into weapons of war. Take your favorite fandoms with you and never miss a beat. The Monster Rancher video game and anime franchise feature monsters raised by monster Breeders, who train them to fight in tournaments against other monster Breeders and their companions. https://monster-rancher.fandom.com/wiki/Category:Monsters?oldid=51703. Each monster species also has at least one "unknown" breed. The grassy area is covered with mushrooms, allowing the monster to train by interacting with the tree and the fungi. One tribe in particular, the Pendant tribe, made the most powerful monster of all. For instance, the Suezo - a monster normally inclined to Takrama - also has a subspecies for Goat, the sharklike Fukazo. It is noted that this is the harshest environment for monsters. It is the first game in the Monster Rancher series for the PlayStation 2. This page lists all of the raisable monsters from Monster Rancher 3. Furthermore, Monster Rancher 3 is the first series in the game to allow players the ability to generate monsters based on past discs, as well as monsters already bred. The waters of Goat are extremely high in oxygen, explaining why and how you and your monsters have no trouble living under the sea. If they have been fed with enough of the regional food, they will adapt to their surroundings and change subspecies.