There was a degree of temporal dithering evident in places as well, although this was reasonably well masked. but it made these slight drops in frame rate far more palatable.
Note that the ‘light cyan’ background was only used at 60Hz but not higher refresh rates because it showed some interesting differences there. It is able to set the refresh rate to a multiple of the frame rate if the actual frame rate drops below the floor of G-SYNC operating. You can see a relatively faint trail behind the object, which again is mild overshoot rather than conventional trailing. A range of refresh rates (60Hz, 120Hz and 144Hz) and ‘Overdrive’ settings were used (Off, Weak, Light, Medium and strong). This was not too extreme, though, particularly towards the centre and top of the monitor.
The greyscale gradient showed a moderate degree of banding at the lower end (dark shades), quite usual after such changes made to the GPU’s gamma table by the ICC profile. It is undoubtedly a nice addition to the monitor. At times where the action really intensified the frame rate dropped further, sometimes coming quite close to the FreeSync floor of 35fps but very rarely dropping below this (and only momentarily if so). The monitor was able to provide a good fluid experience at high frame rates, thanks to its 144Hz refresh rate. This meant that shades were not represented consistently, and indeed some shades that are supposed to be darker than others can actually appear lighter depending on where on the screen those shades are displayed. Responsiveness in games and movies You will receive a verification email shortly. The static contrast was decent, whilst there was no ‘IPS glow’ or anything of that nature to worry about. There can still be the occasional stuttering from other unrelated factors (memory issues, network latency etc.)
Further information plus an alternative way to support our work can be found on this page. Colour gamut test settings This won’t bother all users but it would be nicer if it wasn’t there, particularly as there are no such issues if you leave the monitor at a high refresh rate such as 144Hz without FreeSync. What is the reason of this? Move electrical devices that may cause electrical interference as far away from the monitor as possible. The ‘medium cyan’ background was used for all but the second row of photos, where a ‘light cyan’ background was used. It also shows a mixed and dark desktop background from a range of viewing angles. This can capture not only what the monitors pixels are doing but also reflects the blur induced by eye movement. When it came to the responsiveness the news was certainly better – but not perfect. This isn’t something that all users would notice or find bothersome, just something to bear in mind. FreeSync – the technology and activating it
MORE: Best 4K TVs - Ultra High Definition (UHD) Televisions. Click on the “Adapter” tab and you can check, or set the refresh rate from there. Using this method, we measured 3.66ms (just over ½ a frame at 144Hz) of input lag. Make sure the power button is ON and the Power Cord is properly connected to a grounded power outlet and to the monitor. There was a degree of temporal dithering evident in places as well, although this was reasonably well masked.
Please refresh the page and try again. This requires a compatible GPU – there are some compatible models listed here, but it’s expected future GPUs from the company will also support this automatically. The technologies have a similar goal in mind, but go about achieving it differently. You can see that the coverage of the sRGB colour space is rather comprehensive. There were some quite vibrant-looking shades such as rich orange flames and bright neon lights to admire as well. Some shades have reasonable depth, particularly further up the screen. With just a little pressure, you can get the monitor to move up and down, as well as rotate it up to 90 degrees. Check with your computer manufacturer. With brightness only adjusted, the average contrast ratio was a pretty decent 1029:1. Do I need to use an adapter? When considering a broader range of transitions and using the monitor in the real world (i.e. 2) Set the monitor up according to the ‘Optimal OSD settings’, but feel free to adjust the brightness and colour channels if desired.
At 144Hz the low gamma sapped the image of depth and richness, so we found the overall representation to be favourable after applying a custom ICC profile on top of the ‘Optimal OSD settings’. Where the frame rate of the game was in keeping with the 144Hz refresh rate of the monitor, the experience was very smooth and fluid on BF4. Without FreeSync enabled there was obvious stuttering (VSync on) or tearing and juddering (VSync off) as soon as the frame rate departed even slightly from the frame rate. The vibrancy was held back somewhat by the screen surface and colour gamut, but the overall representation of colours was fairly vivid. This was using fairly modest settings, not whacking everything up to ‘Ultra’. Select your monitor model and click on the 'Next' button. The deep red health orb, for example, looked anaemic whilst the deep blue health orb appeared an icy blue instead.
The level of motion blur was greatly reduced at high frame rates (ideally matching the refresh rate), however. We use cookies to ensure that we give you the best experience on our website. The benefit here is certainly less significant than when comparing 120Hz or 144Hz to 60Hz. This analysis reveals some interesting points to note about the pixel response behaviour of the monitor.
It is worth noting that individual units vary when it comes to uniformity and that the viewing angle limitations of the panel mean that perceived luminance varies somewhat depending on which point of the screen you’re looking at. As ‘Gamma1’ but now extremely washed out. At lower refresh rates (60Hz for example) the overshoot became more conspicuous. Using the ‘Strong’ setting the overshoot becomes much stronger, with an obvious ‘halo’ effect from inverse ghosting behind the UFO. Whether I was pitting James Raynor against Diablo in a Blizzard mash-up or matching Wolverine against Mr. Sinister in a boss fight worthy of a comic book, the screen rendered the action perfectly. Windows NT doesn’t require a monitor driver. There is a specialist method of photography called ‘pursuit photography’ introduced in the article. This model uses a medium (‘regular’) matte screen surface, as noted previously. This becomes increasingly bright and obvious as frame rate falls further, standing out reasonably well at 60fps and becoming rather obvious by 40fps. This isn’t an issue with FreeSync itself, but rather how the pixel overdrive works on the monitor at lower refresh rates such as 60Hz and below. The aforementioned increase in overshoot also came into play at such frame rates, but we still feel this was preferable to setting the monitor to 100Hz+ without FreeSync. The video below shows how this text test appears from a variety of off-centre viewing angles. There is a K-Slot towards the bottom right and simple up-firing 2W stereo speakers for basic and fairly low quality sound output. Lagom’s test for contrast were used to more closely analyse strengths and weaknesses in contrast performance. (Although this did once actually happen in the comics, I don’t think it's what the game was going for.).
FreeSync – the experience Dirt Rally again highlighted decent contrast overall with strong (but artificially enhanced) low-end visibility. This was not too extreme, though, particularly towards the centre and top of the monitor. Click the “Have Disk” button. Moving on from panel type restrictions, there were some good and fairly vibrant pinks, greens and yellows (amongst others) displayed for the car liveries.
This remains very similar using the ‘Light’ setting, although perhaps appears a little less obvious in the image due to colour tone. The monitor was connected to a Club3D Radeon R9 290 royalAce FreeSync-compatible GPU connected via DP. The Aorus AD27QD is much better than the AOC AGON AG271QX. One thing you'll notice right away is that unless you manually dismiss them, the menus never disappear. Note that ‘FreeSync’ is only supported over DP on GPUs which support it. Whereas G-SYNC uses a proprietary ‘G-SYNC board’, that replaces the scaler and assistive electronics of the monitor, FreeSync makes use of ‘VESA Adaptive-Sync’. Dirt Rally also highlighted similar strengths and weaknesses in the response performance. Bright elements looked slightly grainy but stood out well in absolute darkness (for example at night). Some shades affected by this also took on a bit of a green cast from the ICC profile, as noted in the Lagom section. With FreeSync enabled these drops did not cause such effects and you were left with a much smoother and more playable experience. This trail is quite similar using the ‘Light’ setting and the ‘Medium’ setting, perhaps becoming a bit stronger progressively. Unfortunately FreeSync currently requires that an application is running in exclusive ‘Fullscreen’, and doing so causes the ICC profile to be ignored. Lagom’s test for contrast were used to more closely analyse strengths and weaknesses in contrast performance. It then transitioned to orange and finally red further down as shown in the image below. It’s fainter than it is at 60Hz, especially when considering the red body of the UFO. The pixel overdrive implementation was a bit flaky. Not to horrendous levels that will make users want to claw their own eyes out, but certainly to a level that is more noticeable than at high refresh rates. The red block appeared a rich red at the top of the screen, transitioning to a burnt red centrally and pink further down. The image looked richer on the whole and far more pleasing. Using the ‘Strong’ setting the overshoot becomes much stronger, with an obvious ‘halo’ effect from inverse ghosting behind the UFO. Click 'I accept' to accept cookies or read our cookie statement to learn how to turn off cookies.
If you view dark content from an angle on the monitor there is a slight silver or golden sheen, but this does not bloom out as obviously as on your typical IPS-type panel. The central area has a brushed metal texture and the rest regular matte. The blue colour channel is weakened significantly (green is also lowered to prevent an obvious green tint). It then transitioned to orange and finally red further down as shown in the image below. Click on 'Finish' button then the 'Close' button. Positives
Please reference downloading driver information.
This wraps around so that it is also slightly visible from the front, if the screen is high enough and the cable tidy is attached low enough. This isn’t something that all users would notice or find bothersome, just something to bear in mind.